As a next 5 second study, we are exploring the ability of using F-curves. F-curves is a very powerful tool in Cinema 4D. Just like the Graph Editor in After Effects, it allows you to have full control over your movement in an animation. It allows you to speed up or slow down positioning, scaling and even rotation over time and other amazing things.
But for now, we are specifically concentrating on the idea of creating a cycle. This is an animation that can be played in a loop and be completely fluid, where there are no jumps or cuts. Mike in class had shown us an animation he had been working on, which happened to be a space craft that hovered in place. Seeing this idea of something cycling gave me inspiration to create a yoyo. The yoyo would continuously move up and down and that movement itself would be continuous.
So as far as the results go for this study, here they are:
In order to create this piece, I actually created a spline using the B-spline tool and a Lathe-nurb to create the body of the yoyo. I then created the sting using both a b-spline and a circle that were then made children of a sweep-nurb.
The modeling portion of this piece actually wasn't too difficult, but the animating portion was. Specifically the string was a little more difficult to animate. For some reason, it kept detaching itself from the body of the yoyo and actually had to be rotoscoped in order to feel right.
I'm a little disappointed with this piece mainly because of the forgetfulness when it came to textures. There is rotation on the body of the yoyo that can't be seen without the proper textures. But this is an easy fix. As far as the rest of this study goes, I'm happy with the look of the model and how it animates.
No comments:
Post a Comment